Tuesday, 30 April 2013

Lighting the pub

For my last project and in the past I generally texture the object first then move onto lighting, but I have found that when lighting a textured scene you generally need to come in and do a lot of tweaking with textures and working out whether it’s the light rig or the images. I will try it the other way around, get a nice lit scene without any shaders,then I hopefully should know it’s the texture that’s off when applying them…

The lighting has been done with Mental Ray sun and sky and I have tweaked aspects like gamma, secondary bounces, how much light, direction, shadows and smooth quality to allow for as much realism as possible. I am happy with how the lighting is for now and will start to apply the textures.

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